THE CLIMB
6 floors up the building, best of three rounds (or one, or five: your call), against coworkers who each fight their own way: the turtle, the rusher, the grappler. Beat the boss without a continue and you'll find out who else is upstairs.
A temp fights their way from day one to the corner office. A free stick-figure fighting game you can play right here, on your phone, or online against a coworker. Click the game, then press Enter.
INSTALL IT: on Android or desktop Chrome, choose Install app from the browser menu. On iPhone, tap Share, then Add to Home Screen. It opens full screen, like a native game.
THE STORY
You're the TEMP. First day, borrowed badge, no desk, and a building full of people who've already decided you won't last the week. The only way up is through them.
Every floor of the tower teaches you something about office life. The INTERN swings at everything because nobody told them not to. HELPDESK waits for you to make the first mistake, then closes your ticket. The COURIER won't slow down for anybody, SECURITY decides who belongs in the building, and the JANITOR knows the floors nobody else goes to. At the top, THE MANAGER has your performance review ready, and it's now.
Surviving here works the same way as surviving a fight. Let the loud ones overcommit. Don't burn yourself out trying to look busy. When somebody finally swings too hard, make it cost them. Panic and everyone sees it. Make it all the way up without asking for a second chance, and you'll find out who signs THE MANAGER's paychecks.
6 floors up the building, best of three rounds (or one, or five: your call), against coworkers who each fight their own way: the turtle, the rusher, the grappler. Beat the boss without a continue and you'll find out who else is upstairs.
From the TEMP on day one to the corner office: the RECEPTIONIST who puts you on hold, the LAWYER who objects, and HR, who's writing all of this down. Each one has their own moves and a file on their page.
Restructuring day. Wave after wave of temps come through the office doors after your spot. Clear the floor, vault the stairwell railing, and do it again one floor down. See how deep you get.
Settle it with the coworker in the next cubicle. Send a four-letter code for a quick match, or set up a crew room for the whole department, with standings, head-to-head records and winner stays on.
Panic in front of everyone and it shows: you overbalance, spin out, trip over your own feet. A few mistakes, made at exactly the wrong moment, turn out to be brilliant. Nobody's going to tell you which.
A phone, a gamepad or the keyboard. Install it to your home screen and it opens full screen and plays offline, for the commute or the meeting that should have been an email.
18 coworkers, one building, and everybody wants the same promotion. Pick anyone for their stats, unique moves, strings and frame data.
Quick matches being fought right now. Pick one to watch, about 3 seconds behind the action.
HR keeps a file on everyone: who gets picked, who wins, and who can't get past whom. Every finished match goes in it, with no names attached. The numbers load from the game's server, and they aren't available right now.
Every fighter against every other: how often the row beats the column.
The chart needs the game's server. Meanwhile, every fighter's page has its stats and frame data.
One button per limb and a direction. That's all the controls there are. The rest is reading the person across from you.
No accounts and nothing to download. From the main menu pick VERSUS ONLINE, choose your fighter, and then one of these.
When a match ends, REMATCH keeps the same fighters and NEW CHARACTERS goes back to the pick. The room keeps a running tally until somebody leaves.
The lobby keeps standings for the whole crew: wins, losses, your record against each person, and everyone's favorite fighter.
Online fights use rollback netcode. Each side plays its own input right away, guesses the other's, and quietly rewinds and replays the last few frames when the guess was wrong. The connection goes peer to peer when it can, and through Cloudflare when two phones can't reach each other.
Want to keep your crews on a new phone? PROFILE in the online menu saves them to your email.
Neon Stick Fight is a side project by Scott Pierce. It's free software under the GNU Affero General Public License v3, and the whole thing, from the rig to the netcode, is on GitHub. If you serve a changed version to players, the AGPL asks you to share your source with them too.
The animation aims at Xiao Xiao, the old stick-figure fight cartoons, and the office tower is lit like a modern 2D game.
Found a bug or have an idea? Open an issue.